Friday, October 18, 2019
Mobile home Essay Example | Topics and Well Written Essays - 2000 words
Mobile home - Essay Example Mobile homes are being fabricated in advanced countries because these countries are able to venture into such projects that need real time testing and thus can bear contingency challenges in this technology. These fabricated houses are manufactured in factories from where an assembly line, shapes and, puts the pieces together for transported to its destination. They are usually temporary in some places, whereas they can be employed as a permanent solution where ambiance is friendly for their deployment. The house rests on a permanent chassis that is actually the foundation of the house. This foundation provides for three main aspects; one, the flooring, second is the mobility, third, lifting of the one piece foundation. (Britto, Et al., 2008) As it is seen that many mobile houses are being developed and deployed in US, UK, Israel etc, the special advantage that has inflated their importance is the option of their transportation with ease. To many the concept of aerial transportation can be new yet it is viable. A gross analysis can be suggested to have these aerially mobile houses must be small in size. This is because of the endurance, stress-strain constraints, airlifting ability, technical difficulties in building perfectly balanced model. Thus the besides those mobile homes that are using highway grade wheels and tires with tractor-trailers as their movers, the lift-able houses can also be an option. This essay discusses the options and constraints that come in the way to build this concept. Abstract of the parameters for such structures: Parameters are actually the fact and limits that define the circle of viability or operability of the structure. Here, these parameters are divided into two main parts. One concerns with the building of such structures and the other related to the transportation. The practice of putting together the components of a structure and other allied structural material required for complete building of such houses is known as pref abrication. The next stage is the transportation of this structure towards the destination. The prefabrication process is usually distinguished from typical construction processes that are conventional. (Wong, Hao, Hu, 2010) The materials used are specialized as far as their metallurgy, stochastic and ergonomics is concerned. The important fact in these designs is the high endurance and light weight of the material that constitute the structure. It features the ability to assemble, reassemble and transport the structure to the site. The main structural components are the base or foundation, walls and sectioning pieces, doors and mobility components. Parameters for Construction and Transportation: In aerial transportation have constraints of striking the balance and heaving the whole structure into the air. Thus these basic materials as described in the previous paragraph need special attention. Before getting into the details of these materials the engineering parameters are needed to be distinguished. The main factors that are credited or discredited to construction of these types can be stated as follows: The materials that are employed in the construction of these structures are self supporting and are ready made. For example to find a tradeoff between strength to endure dent or any snag the sheets of walls can be made contoured or with beams. (EESI, 2011) Like in the manufacturing of the cars to help saving the steel component the steel plates are
RFID in retail industry - Implications on efficiency and security Dissertation
RFID in retail industry - Implications on efficiency and security - Dissertation Example The third objective of the study was to examine how the security concerns have been addressed by the retailers that have implemented the RFID technology. The study finds that retailers have not been addressing this concern with as much priority as they give to achieving efficiency in the business process. The customersââ¬â¢ privacy is encroached upon leading to security concerns. In addition to the security of the shoppers, the security of the retailers is also at stake if the shoppers walk in with transmitters or readers that can block the radio waves of the retailers. Secondary sources could not highlight how retailers have been addressing these issues. Overall, the study surmises that efficiencies have been achieved by the retailers to a great extent but it is difficult to quantify the benefits and cost savings. While RFID is here to stay and benefits have been achieved, the security concerns have not been adequately addressed by the retailers or their channel partners. Many ha ve tried to exploit the technology and use it to their benefit. Table of Contents Chapter I Introduction 1.1 Background 4 1.2 Rationale for research 6 1.3 Research aims and objectives 7 1.4 Organization of the study 7 Chapter II Literature review 2.1 Introduction 9 2.2 RFID technology 9 2.3 Benefits of RFID 11 2.4 Application of RFID 12 2.5 RFID in supply chain 13 2.6 RFID with a consumer-focused approach 15 2.7 RFID in the retail sector 17 2.8 Limitations of the RFID - Efficiency and Privacy 19 2.9 Summary of literature review 20 2.10 Theoretical framework - Theory of Diffusion of Innovation 21 Chapter III Methodology 3.1 Chapter Overview 23 3.2... The paper tells that the retail industry represents one of the largest industries worldwide. In the US it is the second largest industry in terms of the number of establishments and the number of employees. The food and beverages industry, a part of the retail sector, in the European Union, is the worldââ¬â¢s largest with about 3 million employees as of 2005. However, in the last two decades the retail industry has undergone phenomenal changes and a variety of grocery store alternatives can now be found. These include different formats such as supermarkets, hypermarkets and discount stores. This sector too has been impacted by the forces of globalization and liberalization thereby facing aggressive competition and increasing cost pressures, along with ongoing changes in customer and industry demand. Sudden deterioration in consumer demand and the willingness to purchase have impacted and exerted downward pressure on the retailers to maintain efficiencies. Following the recession t he economic growth has been slow which reflects the weak consumer sector. Other challenges of the industry include the short shelf-life of grocery and other allied products, the need for temperature control and traceability of these goods. The number of stock keeping units (SKUs) has been growing necessitating that retailers keep track of them. Sales have exploded and it has become imperative to capture real-time sales information which enables planning for distribution and stocking of goods in an appropriate manner.
Essay Assignment Example | Topics and Well Written Essays - 500 words - 4
Assignment - Essay Example It often comes with some challenges. This paper explores the benefits of working for an international firm as well as the disadvantages. First, working for an international company like BMW gives a person the chance of experiencing a new country with different culture. There is a possibility of an employee being posted to a foreign country, which is impossible with local companies. Working in a new country gives an employee the opportunity to explore places he or she may not have travelled to and experience new cultural practices across the world while getting paid. As such, working for an international firm is an adventure worth exploring. Second, working with foreign people at BMW enables one to get new business perspectives. Working in an international firm gives one an opportunity to develop a global view on business operations. Different countries have different approaches to doing business. As such, a person who works for an international firm is better placed to learn more about international business compared with someone who works for a local firm. Third, international firms like BMW usually offer their employees more competitive salaries compared to domestic firms. By accepting foreign appointment, one is likely to receive a potential increase in his or her income. This makes working for an international organization more of a fun and rewarding more than working for domestic firms. Fourth, BMW has a diverse workforce, which gives one the chance to experience the benefits of diversity in the workplace. The company is likely to give one a crucial opportunity of working with individuals of diverse backgrounds. One is in a position to learn different ways of solving a particular problem because different communities have different problem-solving approaches. While working for international companies such as BMW seems lucrative, there are some challenges for individuals who work for these organizations. First, cultural
Thursday, October 17, 2019
Develop marketing options for small business operations Assignment
Develop marketing options for small business operations - Assignment Example Currently, Vodafone and 2degree and telecom sell so many brand cell phones like nokia Samsung LG Motorola IPHONE Blackberry etc... There about 80% market for them. We do special mobile phone in the market thatââ¬â¢s different with them. We can sell mobile phone price cheaper than them but with good quality and more features. Future growth of the market/products is projected in the following areas: Dual sim card: thatââ¬â¢s mean people donââ¬â¢t need carry two phones on every day. Two sim card and works at same time. People can get two different numbers in one mobile. TV function: people can watch on the tv in anywhere with mobile phone they have. Thatââ¬â¢s totally free no cost for that. Picture message: people can send and received text with it. Java game: people can download and play java game with it. Potential customers Business People, Professionals, Students, Parents, Senior Citizens. Potential suppliers Our potential suppliers would be coming from China to ensure cost effectiveness making us competitive in the market in terms of price. Competitors Nokia C2 LG KS660 Dual-SIM Touchscreen Mobile Phone Spice D-1100 Dual SIM PDA Mobile Phone Spice D-88 Dual SIM Mobile Spice D-90 Dual SIM Mobile Phone Complementary business operations and affiliates Mobile Phone carriers like Vodafone, Telecom and 2degrees because they require celphone unit to be able to connect on their network. Publications Local news paper, Chamber Newspapers, School Publications, Market Research providers Can be done in-house to save on cost Market source Industry organisations Local market business organizations like Avondale, business and chamber organizations. Government agencies and departments SEC, Department of Trade and other regulating agencies Local Body organizations Avondale market business organizations. Internet Marketing Trade Me and Stella online shopping website. b) Give a brief description of the foll owing Market Research methods. (P.C. 1.2) i. Questionnaires Questionnaire is a quantitative form of getting information about the market in a form of written questions to obtain useful statistical information from a given sample from the market that determines consumer preference, customer behavior, market hypothesis, etch. ii. Surveys Survey is a quantitative form of getting information about the marketââ¬â¢s individual characteristic that comprises the market from a given sample that represents the entire market. iii. Interviews Is qualitative method of getting information from the market through a structured and prepared conversation. iv. Product demonstrations Product demonstration is marketing research method whereby potential customers are asked to sample the product with a condition that tjeu will report its feedback that will be
Wednesday, October 16, 2019
Zachman Enterprise Architecture Framework Analysis Assignment
Zachman Enterprise Architecture Framework Analysis - Assignment Example It should be noted that the framework is not an ordinary model but more of a conceptual model, a composition of concepts, in that it exists in its applicability, mental synchronization and or personal/mind interpretations so as to guide the user to know, understand and where possible simulate the ideas in a practical situation (Raynard, 2000). Enterprise framework differs with structural/building framework in that as the building framework seeks to apply the laid out methodology, that is, to collect, manage and use information to achieve a prescribed/ designed model(s) to a tangible object, enterprise framework seeks to transform the abstract ideas, that is, intentions and semantics through designing documents, specifications, considerations of available models; without implying any specific and /or defined process. Therefore it can be viewed as a process to think, apply, re-apply, evaluate and solve problems through formalization and effective communication (Zachman & Geiger, 1997). With this in mind, we shall look at how Zachmanââ¬â¢s enterprise architectural framework applies in reality by first understanding the types and scope of its architectural design. Types and Scope For conceptual enterprise architecture to be effective, there should explicitly define techniques to help individuals understand the represented system, it should convey the system details to the stakeholders, should provide a point of reference so as to simplify extractions of system specifications by designers and it should automatically and/or in a simplified manner, document the system for future reference and provide room for collaborations and implementation (Fishman & Selkow, 2003). For instance, it should first analyse the need for transformation within a given organizational process/intention or a phenomenon cross examine the available concepts to come up with a conceptual model and ideas to achieve the transformation. It should analyse the validation of the process, clearly sh ow its specifications analysis and the simulation process. It should reflect accreditation, verifications of the perceived implementation and execution and finally outline the expected results and the impact (Uckelmann, 2012). The Zachmanââ¬â¢s enterprise architecture is based on six core questions; what, how, where, who, when and why, which form basis of applications in the modern organization. To come up with stronger arguments and justifications to support the model, these questions are further analysed in different business perspectives such as the scope: which seeks to explain the contextual business activities, the business model: which is the evaluation of the conceptual nature of the organization and its stakeholders, the system model: which is the logical approach of the required transformation in line with the business needs, technology model: it represents the physical and the intended aspects by the transformers of the new phenomenon, detailed representations by other members of the transformation and finally the analysis of the functioning enterprise. The Scope/ Contextual Approach The planner tries to figure out: what content will the framework contain and/or the overall model represent? This call to ascertain and prioritize on all important business processes and what transformations can bring an impact. This may take course through the analysis of available data and the projected/intended goal. The planner then needs to ask how the conceptual model will be presented. This seeks to explain the functioning of the perceived model which can be achieved through intensive analysis of the core
Develop marketing options for small business operations Assignment
Develop marketing options for small business operations - Assignment Example Currently, Vodafone and 2degree and telecom sell so many brand cell phones like nokia Samsung LG Motorola IPHONE Blackberry etc... There about 80% market for them. We do special mobile phone in the market thatââ¬â¢s different with them. We can sell mobile phone price cheaper than them but with good quality and more features. Future growth of the market/products is projected in the following areas: Dual sim card: thatââ¬â¢s mean people donââ¬â¢t need carry two phones on every day. Two sim card and works at same time. People can get two different numbers in one mobile. TV function: people can watch on the tv in anywhere with mobile phone they have. Thatââ¬â¢s totally free no cost for that. Picture message: people can send and received text with it. Java game: people can download and play java game with it. Potential customers Business People, Professionals, Students, Parents, Senior Citizens. Potential suppliers Our potential suppliers would be coming from China to ensure cost effectiveness making us competitive in the market in terms of price. Competitors Nokia C2 LG KS660 Dual-SIM Touchscreen Mobile Phone Spice D-1100 Dual SIM PDA Mobile Phone Spice D-88 Dual SIM Mobile Spice D-90 Dual SIM Mobile Phone Complementary business operations and affiliates Mobile Phone carriers like Vodafone, Telecom and 2degrees because they require celphone unit to be able to connect on their network. Publications Local news paper, Chamber Newspapers, School Publications, Market Research providers Can be done in-house to save on cost Market source Industry organisations Local market business organizations like Avondale, business and chamber organizations. Government agencies and departments SEC, Department of Trade and other regulating agencies Local Body organizations Avondale market business organizations. Internet Marketing Trade Me and Stella online shopping website. b) Give a brief description of the foll owing Market Research methods. (P.C. 1.2) i. Questionnaires Questionnaire is a quantitative form of getting information about the market in a form of written questions to obtain useful statistical information from a given sample from the market that determines consumer preference, customer behavior, market hypothesis, etch. ii. Surveys Survey is a quantitative form of getting information about the marketââ¬â¢s individual characteristic that comprises the market from a given sample that represents the entire market. iii. Interviews Is qualitative method of getting information from the market through a structured and prepared conversation. iv. Product demonstrations Product demonstration is marketing research method whereby potential customers are asked to sample the product with a condition that tjeu will report its feedback that will be
Tuesday, October 15, 2019
Positive And Negative Effects Of Video Games Essay Example for Free
Positive And Negative Effects Of Video Games Essay The video game technology, like most technologies, has changed drastically in the last few years. Arcades may look much the same on the surface as they did a decade or two ago, but the games have become far more violent, sophisticated and addictive. When one visits the video arcade it is not surprising to see children pointing and shooting something that looks suspiciously like a real weapon. If Pong or, for that matter, Pac-Man and Super Mario Brothers is ones point of reference, one needs to think again. What one assumes about the benign, outdated games of the 1970s and the 1980s, even of the early 1990s, the research regarding them cannot be considered valid as video games put in the market in the last five years. It is a whole new world, and it is evolving at a rate that is hard for parents to keep pace with (Funk. Jeanne 1993). How fast a rate? Consider this: During the last two decades interactive video games have emerged as one of the most popular forms of entertainment, particularly among teens. According to the non-profit organization, Mediascope, Globally, annual video games revenues now exceed $18 billion. In the United States alone, video game revenues now exceed $10 billion annually, nearly double the amount Americans spend going to the movies. On average, American children who have home video game systems play with them about ninety minutes a day. The kids are changing with the technology how could they not be? They are riding technology curve in a way we are not and never can. On many levels, its wonderful to have them exposed to this brave new cyberworld: the opportunities for them to learn, the resources at their fingertips, are tremendous and hard to fathom. Some claim that video games are a mind controlling device (The World Wide Web is like a vast, almost limitless encyclopedia, and unlike Encyclopedia Britannica, kids can talk to it and it talks back. So its especially disconcerting to see armies of these very kids wandering through cyberspace mutilating and killing everything in their path and having a great time doing it. Its the dark side of heightened technology, but one to which we ought to be paying much closer attention (The First Fighting Game That Let You Just Be Friends). Some say there are positive effects of video games and that there are hollow claims about fantasy violence. However, there are others who maintain that the general effect is negative and hazardous to children and adolescents in general. This paper looks at the positive and negative sides and attempts to put look the issue in the proper perspective. The debate over the effects of digital games is getter hotter. Many claim that people may not pay too much attention regarding the issue of digital games but they are now becoming a powerful cultural force (Secko, David). This has become a powerful force since computer and video games sales topped $10 billion in the U. S. in 2004. Children spend more and more time working and playing with them. And some social theorists say society is gripped by a moral panic over the effects of computer games (Secko, David). As some maintain, exposure to television violence results in violent actions in real life. Several researchers have agreed that children extensively exposed to violence as projected on television tend to think that it is appropriate to act in violent ways (Hurst). Today, this has evolved into video games. Like most technologies, video game technology has changed drastically in the last few years. Some of the issues tied to this are those on values. Values motivate behavior. Judgments about right and wrong or good and bad are moral judgments based on values. In the course of human interactions, there are many situations in which it is difficult to make a decision because values come into conflict. Conflict between moral values results is an ethical problem. Major influences on moral decision-making in cyber environment are personal, professional and organizational values. Values must be clarified if moral decisions are to be reached. We are just beginning to understand that digital mediums are bringing us expressive forms comparable to the movies and the novel, says Janet Murray, a Professor of Digital Media at Georgia Tech and author of Hamlet on the Holodeck (Lee, J. 2004. p. 1375). Video gaming exists today as a symbiotic relationship among many self-preserving organisms. All must strike a gentle balance between exerting their will and killing their host. Even if others find it obsolete, the young must engage in values clarification to develop a decision-making process that fosters ethical behavior (Funk. Jeanne 1993). More than any other aspect of these new video games, its the accuracy of the simulations the carnage, the blood, and the guts that is so advanced. Realism is the Holy Grail of the video game industry. And the latest technology leaves little to the imagination the simulations seem less fake, and therefore more effective. Add to this the fact that in the last few years, video game manufacturers have chosen to amplify gruesome violence (note that 49 percent of young teens indicate a preference for violent games, while only 2 percent prefer educational ones). (Funk, Jeanne 1993) to make it a mainstay in their products seems a direct result of where the television and movie industry have taken their content. What worries most parents and educators here is the desensitizing effect on-screen violence has on kids, and how it fosters a need for more graphic real-life displays of carnage and mayhem to keep kids interested. Graphically violent video games like Doom, Postal, Duke Nukem, and Mortal Kombat are games way past the curve. Some claim that these are mind control devices (Videogame- mind control? ). Author Schmitt (2004) states the many disadvantages of video games. He goes on to list several of the drawbacks of video game playing. He states in no unequivocal terms, If pursued as a solitary activity, playing video games can decrease important social interactions with family and friends. A childs interactions with friends may become limited to pumping them for information about hidden passageways and secret doors. Schmitt lists several good reasons to advice people not play video games. He also not only listed that but he also listed ways to keep us from playing them altogether or how to encourage children to play more healthy activities (Schmitt 2004 p. 33-56). In terms of the educational principles related to this issue, any teacher or coach of young people will tell you that hands-on experience is what teaches best. Repetition of movements and the hand-eye connection are invaluable for learning most skills. And especially with children, hands-on learning is usually a lot more fun and interesting than the alternatives. It is precisely this that makes interactive video games so potent a learning tool. As researcher Patricia Greenfield points out, Video games are the first medium to combine visual dynamism with an active participatory role for the child. (Provenzo, Eugene. 1991). Video games have the distinct advantage between itself, the television and the movies it lets you put your hands on it, aim and fire. Thus, it is really no surprise that violent games are very habit-forming. Parents interviewed are alarmed at not just the violent images in the games, but the amount of time their children spend playing them. It proves how effective these things are. More than 60 percent of children report that they play video games longer than they intend to play. The interactive quality, the intensity of the violence, the physiological reactions, all serve to connect the players feelings of exhilaration and accomplishment directly to the violent images. And good feelings keep the player wanting to play. Countless parents try desperate to keep video game play within certain time limits, but its a huge challenge a parental battle they so often lose. Once kids get hooked, its difficult to unhook them. Both home and arcade games make extensive use of reinforcement schedules for both the acquisition and maintenance of the habit (Provenzo, Eugene. 1991).
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